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package core.messages.server.inGame;
import core.messages.Msg_One;

/**
 *服务端发送，继续决斗的Msg（该Msg可能被舍弃掉）
 * @author Invince
 */
public class Msg_Duel_Continue extends Msg_One{//唤醒对象（下一轮出杀着）的response
/*----------Attributs-------------------*/
    /**
     * 前一轮出牌（杀或者决斗发起）者
     */
    int idSource;
    /**
     * 下一轮出牌者
     */
    int idTarget;
/*----------Public functions------------*/
/*----------Private functions-----------*/
/*----------Constructor-----------------*/
    public Msg_Duel_Continue(String sender, String receiver,int idSource,int idTarget) {
        super(sender, receiver);
        this.idSource=idSource;
        this.idTarget=idTarget;
    }

/*----------Gets and sets---------------*/
    public int getIdSource() {
        return idSource;
    }

    public void setIdSource(int idSource) {
        this.idSource = idSource;
    }

    public int getIdTarget() {
        return idTarget;
    }

    public void setIdTarget(int idTarget) {
        this.idTarget = idTarget;
    }
    
}
